tecnaeducacao2010: Ebook Free Table Fables: A collection of tables for the weary game master, by Madeline Hale

Ebook Free Table Fables: A collection of tables for the weary game master, by Madeline Hale

Ebook Free Table Fables: A collection of tables for the weary game master, by Madeline Hale

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Table Fables: A collection of tables for the weary game master, by Madeline Hale

Table Fables: A collection of tables for the weary game master, by Madeline Hale


Table Fables: A collection of tables for the weary game master, by Madeline Hale


Ebook Free Table Fables: A collection of tables for the weary game master, by Madeline Hale

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Table Fables: A collection of tables for the weary game master, by Madeline Hale

About the Author

Madeline Hale is an artist, illustrator and writer from deep in the Michigan forests. She is currently traveling around the United States in an RV where she spends most of her time playing video games, drawing and baking coconut macaroons.

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Product details

Paperback: 84 pages

Publisher: CreateSpace Independent Publishing Platform; 1 edition (February 2, 2017)

Language: English

ISBN-10: 1542678595

ISBN-13: 978-1542678599

Product Dimensions:

6 x 0.2 x 9 inches

Shipping Weight: 5.6 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

190 customer reviews

Amazon Best Sellers Rank:

#12,585 in Books (See Top 100 in Books)

I get why people have rated this book so highly, it's only $10. However, I question how much it's actually worth it. There's blatantly a ton of just straight borderline unusable tables and descriptions, mostly empty pages, and repetitive/uninspired content. For instance, there's a d6 table that goes through different types of terrain; when it wouldn't have taken much effort to bump that to a d10 or d20 table, or split that into several d6 tables for each terrain archetype. It's just pointless to have tables that small when any GM could come up with woods, plains, desert, etc. on the fly.There are a few good ideas in the encounter/plot hook table (don't remember what it's actually called) and that's definitely why people like this book. However, since you can cut out pretty much the rest of the book, with the exception of a couple good bits in the magic items section, I feel like $10 is just a bit too much compared to other supplemental books. I paid $10 for books like Fever-dreaming Marlinko and Deep carbon observatory, which have far more content and a lot more DM/GM inspiration. In my opinion, they could have taken out the few good d100 tables, sold them as a pdf for $2-3 on one of the many sites that offer that, and called it a day. A whole book seems... like it's stretching the material too thin.Tl;Dr: if you are looking for a little generic DM inspiration book for a couple random encounters or quick plot hooks, it's only $10 and it's not bad. If you are looking for a great resource you can pull on for multiple campaigns, this isn't it. Move along.

Bought for my husband as a gift. He says he could pretty much run a game off this book alone. Super helpful and handy. I took a risk and it paid off.

Love this! I got this for my DnD group to pass around to the current DM, and we love it! SO many handy dandy charts/tables for when you've just exhausted your brain-meats and can't bloody well be bothered to think up a name or a descriptions for something. Need a treasure for your plucky adventurers to find? Book's gotcha covered. Need to decide on a quirky tavern name for your team to meet at before setting off on a grand quest? Book's got that too. Need a quest idea for your party to be sent out on? Book HAS IT! I love the magical items and suggestions for potions. Soooooo much good stuff in this! Anyone DMing a tabletop rpg should have this in their arsenal

This book has saved me so many ways while DMing for my several different campaigns. It has so many interesting little tidbits that have added a sense of nuance to my campaigns, and my players definitely use the weapons/items/etc to their advantage, making it unique and fun! Because there's really no stats on some of the items you can make it flexible for different tabletop games, which works well I imagine for most people (I just do 5E). Highly recommended!!

I've been running tabletop adventures since about age 10 and one thing I've always struggled with is ensuring variety and volume in flavor items found while scavenging. This book, small though it is, helps solve that problem.After getting this book, I instituted a policy of "always find something". The world of my campaign is weird and interesting, and every time a player searches a container, room, or defeated foe, I want them to find something that builds that idea a little more.So, whenever a player searches for items, if I haven't placed anything in the room or container in question, I give them something from this book. I tend to mix and match over a couple of roles, and more than once, the flavor items I gave out offhand have inspired players to innovative - and very fun - solutions, from luring an imp to its death with hot pepper paste to taming a drake with sandalwood perfume.The somatic component table is excellent, especially in combination with the verbal and random effect tables. I also enjoy giving players cursed items from the random curses table.

As a newer DM I find that sometimes my stories need fleshing out and this little book is a great resource for flavor. The author has several tables with very specific flavor text that spark the imagination. When I peeked at the potion section of the book I was tickled by it. Instead of just bland old healing potions you can spice it up with strange looking and tasting potions that do everything from healing hit points to causing the imbiber to grow a beard. There is some very fun stuff in here.My quips and qualms come from what could be called fluff. Some of the tables feel very bland and boring, especially surrounded by such fun and unique tables. Some feel extraneous, like the NPC class table or the climate tables. They are useful to generate ideas but I can't imagine having to roll a d20 to figure out that the tavernkeeper's class is "Tavern Keeper". My other quibble is that there are enough typos to make it noticable. That being said, it looks like a self-published book so in all fairness it looks better than many professional publications.

This book is perfect for Fantasy roleplaying games. I have bought a copy for every gm I know. It is perfect for when you are in a creative funk. I recommend this book to anybody I think needs to hear about it. I feel it is very important to support this artist so that they can keep making excellent products like this one. I have purchased 4 copies at this point and I will be the first in line to support their next project!

The material in this book is great. It goes very in depth into several random generation subjects. My biggest qualm with the Kindle version is that the page only shows up on half of your viewing area. I read mostly on a phone, so this would mean that I'm either stuck using a larger reader or to constantly zoom and unzoom the pages as I read them

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